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	<title>boyuko</title>
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	<pubDate>Fri, 12 Dec 2025 07:18:12 +0000</pubDate>
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		<title>boyuko.com</title>
				
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		<pubDate>Tue, 28 Apr 2020 16:03:57 +0000</pubDate>

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		<title>KINGDOM</title>
				
		<link>https://boyuko.com/KINGDOM</link>

		<pubDate>Fri, 12 Dec 2025 07:18:12 +0000</pubDate>

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KINGDOM






	



《KINGDOM》為舞團 [安娜琪舞蹈劇場 Anarchy Dance Theatre]的青年創作者趙亭婷的第一個舞蹈科技作品，是一場XR跨域共構的實驗性表演作品，結合了3D掃描技術與動態捕捉系統於VR之中，透過現場多螢幕的拼湊與舞者的身體語彙，將破碎、液化且不完整的物件掃描檔案，構築出一座無人居住的數位王國，在不斷崩解與重組的數位環境裡，不停地適應新的認知與環境。


我受邀為此作品進行VR開發，並攜手深耕於VR創作的藝術家鄭依婷為此打造作品所形塑的虛擬世界，以及與現場劇場空間的橋接串聯。





 

	
	





	








KINGDOM is the first dance-technology work by emerging choreographer Ting-Ting Chao of Anarchy Dance Theatre. The piece is an experimental XR performance that integrates 3D scanning and motion capture within a VR environment. Through multi-screen arrangements and the dancers’ physical language, fragmented and incomplete scanned objects are assembled into an uninhabited digital kingdom, continuously collapsing and reforming as it adapts to new perceptions and environments.


I was invited to lead the VR development of the project, collaborating with VR artist Yi-Ting Cheng to create the virtual world of KINGDOM and to bridge it with the physical theatre space.








	
	




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Concept

	





“在虛擬世界中，空間與時間被切割、壓縮與延展，彷彿成了一層層可被讀取的切片，身體不再有固定的位置，而是跟隨著失衡的記憶斷層，懸浮在虛實之間。”



身處於網路與數位技術高速發展的世代，我們早已熟練地運用各式媒介捕捉與記錄周遭事物。然而，在這樣不斷更新的洪流中，《KINGDOM》正試圖邀請觀眾，一同回望那些被遺落、被忽視、被淘汰的事物。那些日常的顯而易見，正是我們不曾記得的，也正是如此它長出了自己的個性、色調與溫度。




In the virtual world, space and time are fragmented, compressed, and stretched, becoming layers of readable slices. The body no longer occupies a fixed position; instead, it follows fractured fault lines of memory, floating between the virtual and the real.




	







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	本作品我負責的工作為VR開發，我將實際實行內容分為兩部分，一為技術基礎架構建立，如何為這場表演提供所需的技術服務，包含VR虛實環境建立，舞者的動態捕捉，串聯現場表演的聲音和影像等。另一部分為製作作品所需的視覺和效果，如畫面的場景、運鏡、轉場，所需的特效如替身複製、粒子化等等。


I was responsible for the VR development of this project, covering both the technical framework—such as building the mixed reality environment, motion capture, and integration of live sound and visuals—and the creation of visual content and effects, including scene design, camera movement, transitions, and particle-based transformations.






	








系統架構

System Architecture




	

現實與虛擬Reality and Virtuality此作品的核心設定是虛實疊合的空間，從技術角度稱為 MR（Mixed Reality）。我們在虛擬世界中重建了與現場一致的空間——現實中的柱子在虛擬中也有對應的柱子，表演者在空間中移動時,虛擬中的位置也會同步更新。This work centers on an overlapping space of the real and the virtual, technically defined as Mixed Reality (MR). The virtual environment mirrors the physical site, allowing performers’ movements in real space to be synchronously reflected in the virtual world.


	



	




肢體動作同樣需要即時同步到虛擬空間。我們採用遊戲與動畫產業常見的動作捕捉技術（Motion Capture），即時捕捉舞者的動作,並透過遊戲引擎驅動虛擬中的舞者替身。
The dancers’ movements are captured in real time through motion capture technology and translated via a game engine to drive their virtual counterparts.
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作品中有一個橋段,舞者會與物件互動（可移動電視與床）。由於舞者在表演時配戴 VR 裝置,我們必須在虛擬中呈現物件的位置,才能讓舞者準確互動。同時,這些互動關係也會透過現場的多個螢幕呈現給觀眾。為了確保互動的精準度,我們採用 Steam VR 系統,在需要互動的物件上安裝 tracker 來追蹤其空間位置。


In one section of the work, the dancers interact with movable objects, whose spatial positions are tracked using a SteamVR-based system to ensure precise interaction.









	





	

這裡遇到了第一個技術難點:如何整合三個不同的系統——VR 裝置、動補系統、物件tracker系統,並讓它們的座標系在虛擬空間中對齊,同時也與現實空間對齊。為此我們是採用 Meta Space Anchor 作為現實空間的參考點,再將所有系統對齊至這個參考點。The primary technical challenge was aligning multiple tracking systems—including VR, motion capture, and object tracking—within a unified coordinate space that corresponds consistently to the physical environment, achieved by using Meta Spatial Anchor as a common reference point.


	


	




	

系統與效能

System and Performance


VR系統本身即需同時渲染左右眼畫面，本次展演現場配置的螢幕與投影顯示裝置有六個，遊戲引擎同時需要渲染的畫面數量可能超過八個以上，對整體效能要求極高。
本次採用的Quest系統的常見開發模式，多為直接在一體機上運行APK，或透過Quest Link以PC-VR模式進行連線。然而前者受限於Quest本身的硬體規格，難以支撐前述多視角、多輸出畫面的渲染需求；後者則在長時間無線連線的穩定性上仍存在風險。


基於上述限制，我們最終採用一種較為少見但更具彈性的架構——以多人連線機制進行系統分離運算。系統由一個電腦端程式與一個VR端APK各自獨立運行，並透過區域網路連線進入同一個Session，運作方式類似於區域網路的多人遊戲架構。此架構的優勢在於，高負載的多視角渲染與大型畫面輸出由PC端負責，充分發揮電腦硬體的運算效能；而舞者僅需在VR裝置上看到自身視角畫面。即使VR端因裝置效能限制、畫面卡頓，甚至應用程式發生當機，也不會影響現場螢幕與投影的視覺呈現，避免整體展演中斷，確保現場整體視覺呈現品質和穩定度。



VR systems must render stereoscopic views simultaneously, and in this production the engine is required to output more than eight views to support six on-site screens and projections, placing high demands on performance. While Quest development typically runs either as a standalone APK or via Quest Link in PC-VR mode, the former is limited by hardware constraints and the latter raises stability concerns for prolonged wireless use.


To address these challenges, we adopted a distributed architecture based on a multiplayer networking model. A PC application and a VR-based APK run independently while connecting to the same local session, similar to a LAN multiplayer setup. This approach assigns high-load multi-view rendering to the PC, while the performer views only their own perspective in VR. As a result, even if the VR side experiences performance issues or crashes, the audience-facing visuals remain stable and uninterrupted.

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XR互動物件

	






	






Modular Character Parts
	




Clone Character










Particle-Composed World
	

作品的最後一段，場景會幻化成由無數個粒子構成，舞者和虛擬替身在其中穿梭、互動，最後整個粒子世界也會爆炸崩塌，逐漸消失



In the final section of the work, the scene transforms into a world composed of countless particles. The dancer and their virtual counterpart move through and interact within this space, as the entire particle world ultimately explodes, collapses, and gradually fades away.

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Character Dissolve
	









Full Credit :
概念及編舞/演出：趙亭婷

VR影像內容暨互動設計：鄭伊婷

VR技術工程：柯柏羽

VR場景設計：許子安

空間設計：江冠男

燈光設計：王宥珺

聲響設計：張欣語

服裝設計：郭  萱

舞臺監督：洪伊柔

影像技術統籌：吳承儒

影像技術執行：李芷萱

影像技術人員：黃楷雯

燈光技術指導：梁弘岳

燈光技術人員：許皓宇、陳品璇、許俞苓、王凱莉

舞臺技術指導：沈承志

空間製作協力：顏宇婕

舞臺技術人員：邵莉喬、蔡東融

聲音執行：陳柏豪

創作陪伴：黃美寧

創作顧問：謝杰樺

科技技術顧問：陳韋安（@chwan1）

藝術與企業合作暨永續顧問：潘思廷

製作人：戴筱凡

專案票務與行政協力：楊舒涵

主視覺設計：徐紹恩

節目單製作：粘馨予

平面攝影：林峻永、林蔚圻（階段性呈現）

動態攝影：駱思維

製作單位：安娜琪舞蹈劇場

贊助單位：革蘭科技股份有限公司、文化部、台北市政府文化局、菁霖文化藝術基金會

合作單位：C-LAB臺灣聲響實驗室、臺北數位藝術媒合平臺、財團法人工業技術研究院

感謝名單：亦樂製造有限公司、長弓舞蹈劇場、美麗合作/許程崴製作舞團、當若科技藝術、謝文毅工作室、王伯宇、林維儀、侯君皓、洪敬庭、凌   天、陳昱伶、黃湘淋、熊世翔、樊香君、韓希妶

本演出由114年文化部「扶植青年藝術發展補助」支持

安娜琪舞蹈劇場為2025TAIWAN TOP演藝團隊

Related works</description>
		
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		<title>Alien World Series C137-Yarma┃C132-Retta</title>
				
		<link>https://boyuko.com/Alien-World-Series-C137-Yarma-C132-Retta</link>

		<pubDate>Thu, 16 Feb 2023 13:16:16 +0000</pubDate>

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Alien World Series C137-Yarma┃C132-Retta




	

這是在夢想動畫實習期間的團隊作品，全片以虛擬拍攝(Virtual Production)技術拍攝，並以「外星世界」為主體發想的系列影片。
在製作過程中，我們不斷反思是甚麼給我們帶來外星感，各式各樣的電影、電玩作品中，外星球幾乎已經是一個被發展到極致的主題，各式各樣的作品不斷在靠訴大眾何謂「外星感」，但同時我們也反思，在已經訂下外星球的這個大主題上，似乎沒必要再大量堆疊常見的外星元素構成一個場景去呈現，而是引導觀眾在觀看過程中，自然而然產生「這似乎不是我們所在的地球」的感想，才是我們想呈現的。

 

	
	





	


This is a team project I worked on during my internship&#38;nbsp; in Moonshine XR Studio, a series of films centered around an "alien world" concept that were shot entirely using Virtual Production technology.
During the production process, we constantly reflected on what gave us a sense of being in an "alien world". Given the vast number of films and video games that have explored this theme to its extreme, we felt it was unnecessary to simply pile on common alien elements to create a scene. Instead, we aimed to guide the audience towards a natural realization that "this doesn't seem like our Earth" as they watched the films. This was the feeling we wanted to convey.

	
	

C132-Retta


	

在第一個星球上，逆行是核心元素，重力逆行造成周圍石塊紛紛向上漂浮，時間也彷彿失序般回朔到原來的狀態，剛在這座星球上的探險家還來不及搞清楚狀態，一條時間回朔後出現的空橋就在他腳下展開……


On the first planet, we used retrograde as the core element. The retrograde gravity caused the surrounding stones to float upward, and time seemed to regress to its original state. Just as the explorer on this planet was still trying to understand the situation, a bridge that appeared after the time regression was right beneath their feet...

	
	



	


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&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/107e5024dea77888987ed64be0033357dc44e09fab110fa2cb2ce7f4002a1d73/2021_c132-retta-1440p.00_00_08_25.Still013.png" data-mid="169000715" border="0"  src="https://freight.cargo.site/w/1000/i/107e5024dea77888987ed64be0033357dc44e09fab110fa2cb2ce7f4002a1d73/2021_c132-retta-1440p.00_00_08_25.Still013.png" /&#62;
&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/aaa5f1193316e739a186f707221a9d82126ef43c807009629b433ad03a290ecc/2021_c132-retta-1440p.00_00_19_16.Still003.png" data-mid="168998861" border="0"  src="https://freight.cargo.site/w/1000/i/aaa5f1193316e739a186f707221a9d82126ef43c807009629b433ad03a290ecc/2021_c132-retta-1440p.00_00_19_16.Still003.png" /&#62;

&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/085a479eec5f33b7a426b8fe0911a028fd7065dd55dc8081d6f8a67f60b5a0b5/2021_c132-retta-1440p.00_01_26_12.Still011.png" data-mid="168999188" border="0"  src="https://freight.cargo.site/w/1000/i/085a479eec5f33b7a426b8fe0911a028fd7065dd55dc8081d6f8a67f60b5a0b5/2021_c132-retta-1440p.00_01_26_12.Still011.png" /&#62;
&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/64dbeeed93adcbd8821fc4203a277c281ca01952313d36194d60bc7b11f8731d/2021_c132-retta-1440p.00_00_46_26.Still005.png" data-mid="168999163" border="0"  src="https://freight.cargo.site/w/1000/i/64dbeeed93adcbd8821fc4203a277c281ca01952313d36194d60bc7b11f8731d/2021_c132-retta-1440p.00_00_46_26.Still005.png" /&#62;

&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/48142bd7a4bb93e7e67916f26c7d3276c6c941e60383f36bef1dc643ee55704a/2021_c132-retta-1440p.00_01_20_12.Still010.png" data-mid="168999189" border="0"  src="https://freight.cargo.site/w/1000/i/48142bd7a4bb93e7e67916f26c7d3276c6c941e60383f36bef1dc643ee55704a/2021_c132-retta-1440p.00_01_20_12.Still010.png" /&#62;






Inverted Time Effect

	&#60;img width="852" height="360" width_o="852" height_o="360" data-src="https://freight.cargo.site/t/original/i/eb7326178518de1b1dd48e3c97f9bf6a56cb40c08f3d7e2233c6bd0d5adf72d5/2021_c132-retta-1440p-high-2.gif" data-mid="168857581" border="0"  src="https://freight.cargo.site/w/852/i/eb7326178518de1b1dd48e3c97f9bf6a56cb40c08f3d7e2233c6bd0d5adf72d5/2021_c132-retta-1440p-high-2.gif" /&#62;

	&#60;img width="852" height="360" width_o="852" height_o="360" data-src="https://freight.cargo.site/t/original/i/99b918360aca13232eaba7011de459a8c5a827ad6c4bcbbefb8de2a4ac50845f/2021_c132-retta-1440p-high-1.gif" data-mid="168857473" border="0"  src="https://freight.cargo.site/w/852/i/99b918360aca13232eaba7011de459a8c5a827ad6c4bcbbefb8de2a4ac50845f/2021_c132-retta-1440p-high-1.gif" /&#62;







	
為了達到回朔的效果，並且要確保在即時渲染拍攝下的效能，我們採用VAT貼圖的方式(Vertex Animation Texture)，在Houdini中先建立好動態效果後，烘焙到VAT貼圖，輸入進UNREAL中即可得到動態的資訊，並且能在模型面數不高的情況下，達到以往需要大量物理運算效能才能達成的效果，並且可配合時間線任意調整。
	




Floating Rock Effect
	
	



Scene Design



&#60;img width="1018" height="573" width_o="1018" height_o="573" data-src="https://freight.cargo.site/t/original/i/62015270cad81d47d820107bd9714045aff83cce4a3c6a4248377ffb0da69c20/HighresScreenshot00003.png" data-mid="172258008" border="0"  src="https://freight.cargo.site/w/1000/i/62015270cad81d47d820107bd9714045aff83cce4a3c6a4248377ffb0da69c20/HighresScreenshot00003.png" /&#62;
&#60;img width="1018" height="573" width_o="1018" height_o="573" data-src="https://freight.cargo.site/t/original/i/b7f14adb748a3faada2a8a4b23e5c9b287212df594bcf6fc6978a5b3d5f12469/HighresScreenshot00004.png" data-mid="172257391" border="0"  src="https://freight.cargo.site/w/1000/i/b7f14adb748a3faada2a8a4b23e5c9b287212df594bcf6fc6978a5b3d5f12469/HighresScreenshot00004.png" /&#62;


&#60;img width="1018" height="573" width_o="1018" height_o="573" data-src="https://freight.cargo.site/t/original/i/d0c933ebff46f6d44c1cb02a4303763dc30e2bc17508f37e1f5ae4644a9bfa44/HighresScreenshot00005.png" data-mid="172257396" border="0"  src="https://freight.cargo.site/w/1000/i/d0c933ebff46f6d44c1cb02a4303763dc30e2bc17508f37e1f5ae4644a9bfa44/HighresScreenshot00005.png" /&#62;
&#60;img width="1018" height="573" width_o="1018" height_o="573" data-src="https://freight.cargo.site/t/original/i/f83f3f12a7cba2390500530573f4d7c81748237b71722ceaa9dcd5ddce5fbfe3/HighresScreenshot00008.png" data-mid="172257597" border="0"  src="https://freight.cargo.site/w/1000/i/f83f3f12a7cba2390500530573f4d7c81748237b71722ceaa9dcd5ddce5fbfe3/HighresScreenshot00008.png" /&#62;


&#60;img width="1018" height="593" width_o="1018" height_o="593" data-src="https://freight.cargo.site/t/original/i/0cfd767a1897dcfdb61e36e50ba4076f723bfc9dcb38f2e268c7060d2dc56e05/HighresScreenshot00009.png" data-mid="172257906" border="0"  src="https://freight.cargo.site/w/1000/i/0cfd767a1897dcfdb61e36e50ba4076f723bfc9dcb38f2e268c7060d2dc56e05/HighresScreenshot00009.png" /&#62;
&#60;img width="1018" height="593" width_o="1018" height_o="593" data-src="https://freight.cargo.site/t/original/i/9402d12a1f11cdaf7bff6bfaa77bbc98257fab97cd804f1dfd97f7248fa8a605/HighresScreenshot00010.png" data-mid="172257822" border="0"  src="https://freight.cargo.site/w/1000/i/9402d12a1f11cdaf7bff6bfaa77bbc98257fab97cd804f1dfd97f7248fa8a605/HighresScreenshot00010.png" /&#62;




C137-Yarma






	






















第二個星球上，選用了洞窟作為元素，但在其中加入許多不熟悉的元素來營造外星感，如發光的植物、漂浮的粒子等等。同時我們也在短短的影片中試圖放進故事線，由一個失事的飛行員在洞穴中醒來開始…


On the second planet, we used caves as an element, but added many unfamiliar features such as glowing plants and floating particles to create an alien atmosphere.
At the same time, we attempted to include a storyline in the short film. It begins with a crash-landed pilot awakening in the cave......















	
	








&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/763d86020b915143e507f54fe1aebd9557696da70c90d07f84765e3a3a989d27/2021_c137-yarma-1440p.00_00_25_11.Still003.png" data-mid="172263841" border="0"  src="https://freight.cargo.site/w/1000/i/763d86020b915143e507f54fe1aebd9557696da70c90d07f84765e3a3a989d27/2021_c137-yarma-1440p.00_00_25_11.Still003.png" /&#62;

&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/61f518ebd96c176a2963f9bbbb0d51de12bb7c8d10df94a557d00fe233dbdcaf/2021_c137-yarma-1440p.00_00_09_12.Still002.png" data-mid="172263843" border="0"  src="https://freight.cargo.site/w/1000/i/61f518ebd96c176a2963f9bbbb0d51de12bb7c8d10df94a557d00fe233dbdcaf/2021_c137-yarma-1440p.00_00_09_12.Still002.png" /&#62;
&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/39c47085ebf6ddf3471bd9fe85c58277f1156c15237da6cb7407dee037c52b74/2021_c137-yarma-1440p.00_00_29_24.Still004.png" data-mid="172263906" border="0"  src="https://freight.cargo.site/w/1000/i/39c47085ebf6ddf3471bd9fe85c58277f1156c15237da6cb7407dee037c52b74/2021_c137-yarma-1440p.00_00_29_24.Still004.png" /&#62;
&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/152110a636d5fdfda309a17984fadc7b1fcf62b20c9c7fbcdd1e1e74e4ec236e/2021_c137-yarma-1440p.00_00_45_03.Still007.png" data-mid="172263993" border="0"  src="https://freight.cargo.site/w/1000/i/152110a636d5fdfda309a17984fadc7b1fcf62b20c9c7fbcdd1e1e74e4ec236e/2021_c137-yarma-1440p.00_00_45_03.Still007.png" /&#62;
&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/94388bc6f6b4bcb8a54f9617760b4eafcb875e8d9becc0143c8a4a82045d333c/2021_c137-yarma-1440p.00_00_36_26.Still005.png" data-mid="172263971" border="0"  src="https://freight.cargo.site/w/1000/i/94388bc6f6b4bcb8a54f9617760b4eafcb875e8d9becc0143c8a4a82045d333c/2021_c137-yarma-1440p.00_00_36_26.Still005.png" /&#62;
&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/e435bd17fee64ba623de44c283956e59d5b69b6142cb2a09d8cba7a64719bbc1/2021_c137-yarma-1440p.00_00_54_03.Still010.png" data-mid="172264025" border="0"  src="https://freight.cargo.site/w/1000/i/e435bd17fee64ba623de44c283956e59d5b69b6142cb2a09d8cba7a64719bbc1/2021_c137-yarma-1440p.00_00_54_03.Still010.png" /&#62;&#60;img width="2560" height="1080" width_o="2560" height_o="1080" data-src="https://freight.cargo.site/t/original/i/2b690f89312472915e08b50ae3a4e8f224d22145665f50c6d6a5b2dee8d78f43/2021_c137-yarma-1440p.00_01_19_03.Still012.png" data-mid="172264038" border="0"  src="https://freight.cargo.site/w/1000/i/2b690f89312472915e08b50ae3a4e8f224d22145665f50c6d6a5b2dee8d78f43/2021_c137-yarma-1440p.00_01_19_03.Still012.png" /&#62;
UI Design
&#60;img width="852" height="360" width_o="852" height_o="360" data-src="https://freight.cargo.site/t/original/i/2caf95b11c3337b5ba399825e724564709824dd2b486a3f71ce5dd2f40210922/2021_c137-yarma-1440p-high.gif" data-mid="168855092" border="0"  src="https://freight.cargo.site/w/852/i/2caf95b11c3337b5ba399825e724564709824dd2b486a3f71ce5dd2f40210922/2021_c137-yarma-1440p-high.gif" /&#62;
	在分鏡中，有一幕是角色手上的監控螢幕會跳出警告並且要操作關掉警告，我設計了其中的ui介面，並且為了拍攝上可以配合演員時間點和重複拍攝，我直接在unity中開發可操作的應用程式在手機上執行，拍攝時演員可以直接真實操作。



In one of the storyboard scenes, the character's monitoring screen shows a warning that needs to be acknowledged and cleared. I designed the UI interface for it and developed a functional application in Unity to simulate the interaction. This allowed the actors to operate the interface in real-time during filming and enabled us to capture multiple takes as needed.




	




Color Grading


&#60;img width="3079" height="1366" width_o="3079" height_o="1366" data-src="https://freight.cargo.site/t/original/i/c2008043ea3588be3ffdefbe033341915d12d26c58cd9dcf0d84193410165bae/-1-17.jpg" data-mid="172315246" border="0"  src="https://freight.cargo.site/w/1000/i/c2008043ea3588be3ffdefbe033341915d12d26c58cd9dcf0d84193410165bae/-1-17.jpg" /&#62;





Full Credits:
製作公司｜夢想動畫 Moonshine Animation

夢想指導組監製｜走狗技術指導｜王信翔Unreal Virtual Production 指導｜黃永杰UE 場景美術指導｜陳函君、王文凡、曾于槙、黃于庭、林依依、傅秀曄導演｜劉昱廷現場技術執行｜趙俊宇講師｜朱家靚、閻柏安、李柏權、鍾語桐、林彥維、聞書聆、林栩安、温兆銘、林家齊、陳俊霖、鄭喬鴻、安良啟實習統籌｜Iris Hsu、Una Cheng組別指導老師｜王信翔、王文凡、黃于庭、曾于槙

業界製片攝影組製片｜孫偉強製片組｜王琦凱、李政諺、陳怡均、賓夢瑄攝影師｜彭皓益攝影組｜梅書豪、裴佶緯、陳柏叡、余元寵、湯唯翔、吳耕緯攝影器材｜仰角國際影業燈光師｜許富嘉燈光組｜孫大鈞、羅煒燈光器材｜視動影像製作有限公司




	C137-Yarma




專案負責｜李明學專案助理｜徐華璟導演｜李明學編劇｜徐華璟、李明學、洪嘉甫概念美術｜李明學技術美術｜吳宜庭模型｜蔡宜峻、洪嘉甫、許子安、徐華璟材質｜邱傳恩貼圖｜黃煒勛、李明學、徐華璟構圖｜李明學分鏡｜李明學、徐華璟使用者介面｜柯柏羽、蔡宜峻平面設計｜陳薇淨燈光｜李明學特效｜吳宜庭優化｜許子安、邱傳恩場記｜洪嘉甫服裝設計｜蔡宜峻演員｜黃煒勛剪輯｜李明學、徐華璟合成｜吳宜庭調色｜柯柏羽
	

C132-Retta

專案負責｜許子安專案助理｜徐華璟導演｜柯柏羽編劇｜陳薇淨、柯柏羽概念美術｜蔡宜峻技術美術｜柯柏羽、吳宜庭模型｜邱傳恩、洪嘉甫、黃煒勛、蔡宜峻、陳薇淨、徐華璟、吳宜庭、許子安材質｜邱傳恩、許子安貼圖｜邱傳恩、洪嘉甫、黃煒勛、李明學、徐華璟、吳宜庭、許子安構圖｜蔡宜峻、許子安、邱傳恩、柯柏羽、陳薇淨分鏡｜陳薇淨、柯柏羽、吳宜庭平面設計｜陳薇淨燈光｜許子安、陳薇淨特效｜柯柏羽、李明學、洪嘉甫、吳宜庭優化｜邱傳恩、許子安場記｜洪嘉甫服裝設計｜洪嘉甫演員｜蔡宜峻剪輯｜吳宜庭合成｜吳宜庭調色｜吳宜庭





	







Related works</description>
		
	</item>
		
		
	<item>
		<title>回川CONATION</title>
				
		<link>https://boyuko.com/CONATION</link>

		<pubDate>Mon, 09 Aug 2021 15:24:53 +0000</pubDate>

		<dc:creator>boyuko</dc:creator>

		<guid isPermaLink="true">https://boyuko.com/CONATION</guid>

		<description>


回川CONATION

	

回川CONATION是2021實踐大學媒體傳達設計學系畢業展，此為每年度畢業生踏出校園前，對外展示其就學四年成果的活動，對應屆畢業生的重要性不言而喻，活動的主視覺勢必得要貫穿一連串的活動並橫跨各種載體，因此今年，我們冀望能在主視覺導入業界常見的的視覺識別系統，整合平面、動態等的一體性。


















展覽名稱「回川」取⾃自『爾雅釋水：渦變回川』。「回」是螢幕、框架、形式、是創作者使⽤媒體擷取資訊的⽅式。「川」是流動的資訊、意識、思想與時間，我們感知到的一切皆是川。「回川」便是我們主動框住並且創造、透過媒體再現感受，進而傳達給眾人。以展覽為框（回），展現資訊的內容（川）。回 川成為我們對時代、對自⾝、對媒體的最佳解釋。 

	
	





	CONATION is the graduation exhibition of the Department of Communications Design of the Shin Chien University in 2021. 

The key visual of exhibition must to run through a series of activities and across various carriers. Therefore, this year, we hope to introduce a common visual identity system in the industry into the key visual to integrate graphic and motion.The Chinese name of the exhibition called “回川”(HEUI-CHUAN).

"回"(HUEI) is the screen, the frame, the form, and the way the creators use the media to capture information.
"川"(CHUAN) is the flow of information, consciousness, thoughts and time. Everything we
preceive is "CHUAN".
We actively frame and create and reproduce the feeling through the media, and then convey it to everyone."CONATION" has become our best explanation of the times, ourselves,
and the media.

	
	
&#60;img width="8534" height="4801" width_o="8534" height_o="4801" data-src="https://freight.cargo.site/t/original/i/6e4d4d0c5ef8e38d1a598a134a24e32f94cebd45955a446677453c527b317e0d/banner_-1-6.png" data-mid="115783719" border="0"  src="https://freight.cargo.site/w/1000/i/6e4d4d0c5ef8e38d1a598a134a24e32f94cebd45955a446677453c527b317e0d/banner_-1-6.png" /&#62;
&#60;img width="1920" height="1282" width_o="1920" height_o="1282" data-src="https://freight.cargo.site/t/original/i/705f0feea3af2015f12dee698deb0a4d20e2e4a41b0954c4100c902f94c40e3e/d85a13121795181.60ccb8493a796.jpg" data-mid="115784611" border="0"  src="https://freight.cargo.site/w/1000/i/705f0feea3af2015f12dee698deb0a4d20e2e4a41b0954c4100c902f94c40e3e/d85a13121795181.60ccb8493a796.jpg" /&#62;
&#60;img width="2768" height="1848" width_o="2768" height_o="1848" data-src="https://freight.cargo.site/t/original/i/98f255d46ad3f76c7599aa41894806f57156e0e3a53582bc1490b4ad1283a190/.jpg" data-mid="115785722" border="0"  src="https://freight.cargo.site/w/1000/i/98f255d46ad3f76c7599aa41894806f57156e0e3a53582bc1490b4ad1283a190/.jpg" /&#62;&#60;img width="8000" height="4188" width_o="8000" height_o="4188" data-src="https://freight.cargo.site/t/original/i/5653e140d5e361c63a2502cb9aeb21cde8395957bd100a5092587a3ea2ae1067/banner-1.jpg" data-mid="115784911" border="0"  src="https://freight.cargo.site/w/1000/i/5653e140d5e361c63a2502cb9aeb21cde8395957bd100a5092587a3ea2ae1067/banner-1.jpg" /&#62;



Concept &#38;amp;

Strategy



	




















在著手設計後，我們發現到，「回」跟「川」這兩個字所帶來的印象是截然不同的，「回」的意象是一剎那、瞬間的擷取，「川」卻是綿延不絕、不斷延續的，要如何將這兩個截然不同的意象在同一個畫面中呈現出來，是設計上的重點和難題。最後，我們使用最簡單的球和擺盪的線作為視覺識別的核心元素，並在畫面中表現出球接觸到線，激起線激烈波盪的一瞬間。



在設計過程中，我們不斷審視主視覺的定位與應用，相比於傳統的印刷、平面上的應用，畢業展覽主視覺反而會集中在網路、社群媒體上曝光，同時也呼應回川對於媒體的概念，因此在設計視覺時，我們希望能突顯這點，在手機、螢幕等電子載體上，「動態」就是非常適合的武器。


許多活動的動態或許是先有平面logo或是主視覺海報，再交由動畫師衍生成動態。但我們希望主視覺在一開始給人的感覺就是會「動」，會不斷循環的。在設計上也是在設計平面時，就已經同步思考動態的，甚至是利用利用動態再回推平面的可能。










	
	




Visual Identity



&#60;img width="2505" height="1410" width_o="2505" height_o="1410" data-src="https://freight.cargo.site/t/original/i/f3f39eaf267720bcad43c3e36dbf20e65291666bbb05b64d263b3ccfba731f2a/index.jpg" data-mid="115973116" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/f3f39eaf267720bcad43c3e36dbf20e65291666bbb05b64d263b3ccfba731f2a/index.jpg" /&#62;&#60;img width="1783" height="1783" width_o="1783" height_o="1783" data-src="https://freight.cargo.site/t/original/i/4637b25af1aadc0ea17d22e4d694bbccea02ce97354497782501c943c688e9cd/3.jpg" data-mid="115972914" border="0"  src="https://freight.cargo.site/w/1000/i/4637b25af1aadc0ea17d22e4d694bbccea02ce97354497782501c943c688e9cd/3.jpg" /&#62;
	
&#60;img width="2768" height="1848" width_o="2768" height_o="1848" data-src="https://freight.cargo.site/t/original/i/6e2796c6ae2d564a5af244833bc08a7e6824fac00cc267fc6e10efb935ff1c03/DSC08362.jpg" data-mid="115973020" border="0"  src="https://freight.cargo.site/w/1000/i/6e2796c6ae2d564a5af244833bc08a7e6824fac00cc267fc6e10efb935ff1c03/DSC08362.jpg" /&#62;
&#60;img width="2768" height="1848" width_o="2768" height_o="1848" data-src="https://freight.cargo.site/t/original/i/798889a7c8135241d01df8b5e7f15a3e295f33cb514b8bcff2111f7d1ca66836/DSC08339.jpg" data-mid="115973088" border="0"  src="https://freight.cargo.site/w/1000/i/798889a7c8135241d01df8b5e7f15a3e295f33cb514b8bcff2111f7d1ca66836/DSC08339.jpg" /&#62;
&#60;img width="2768" height="1848" width_o="2768" height_o="1848" data-src="https://freight.cargo.site/t/original/i/59a702a60b6e2ffff79af80b3ec4ac936a5544a297f79a8c9115110525c91365/DSC08364.jpg" data-mid="115973070" border="0"  src="https://freight.cargo.site/w/1000/i/59a702a60b6e2ffff79af80b3ec4ac936a5544a297f79a8c9115110525c91365/DSC08364.jpg" /&#62;



	&#60;img width="3936" height="2624" width_o="3936" height_o="2624" data-src="https://freight.cargo.site/t/original/i/5e83fbd7fc7adc0b7d70b394e9e69016a34af0832899978446c08166d7e985e5/DSC00379.jpg" data-mid="115975853" border="0"  src="https://freight.cargo.site/w/1000/i/5e83fbd7fc7adc0b7d70b394e9e69016a34af0832899978446c08166d7e985e5/DSC00379.jpg" /&#62;


	


	&#60;img width="964" height="964" width_o="964" height_o="964" data-src="https://freight.cargo.site/t/original/i/017100c7a263bafd6b24487b57d685438ef30ebdbd9d61a7d8e1e7749a81db01/DSC00264.png" data-mid="115975188" border="0" data-scale="100" src="https://freight.cargo.site/w/964/i/017100c7a263bafd6b24487b57d685438ef30ebdbd9d61a7d8e1e7749a81db01/DSC00264.png" /&#62;







Motion Identity




	




















回川整個展覽欲呈現的概念:&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 
「媒體乘載萬物，濃縮於川。
我們悠遊其中並加以擷取，內化感知為創作，再現如回。


資訊在形式中交會激盪，交織於此，即為回川。」
整個概念較為抽象，單用平面呈現稍嫌力道不足，這時就是動態切入的點了，利用動態補足平面的說服力，將無法講清楚的概念完整呈現。概念中流動的資訊、擷取的意象等較為動態的想像，雖然也可以利用平面的手法呈現，但在手機等螢幕當道的年代，動態可以大大加強呈現的力道。







	
	





	



	






形象影片 Promo Video






	





	
	

呼應概念中各式各樣的載體、媒材，形象影片上我們不侷限於單一風格手法，嘗試結合2D、3D、手繪等異材質混合手法，並利用顏色讓整體風格依然吻合原先的風格。
影片敘事上，將其分為四段:1. 「回」不同的載體、螢幕、媒介2.資訊間的交集、互動3. 「川」資訊的匯集、流動、在其中穿梭4. 「回川」擷取資訊、回跟川交互的瞬間





Web Design





	




相較於以往常見的畢業展覽網站，回川網站是具完整規模的展覽活動網站，整合近百件作品線上呈現，並在今年因疫情取消實體展覽的情況下，將資源導向線上，加強作品線上曝光機會，也增加其他作品呈現方式，例如Web AR擴增實境。





















整個網站延續動態識別的方向，首頁的主動態上呼應概念「流動的資訊」，並加入滑鼠跟隨和視差滾動增加互動性。








	
















	








	

	
	
	




	

	

	


	

	

	



	



Event Horizon



	將主視覺的元素，除了平面、動態各種載體外，更延伸到展場的空間中，以投影的的方式打造一個可互動的動態空間，延伸成獨立作品。

	
	
&#38;nbsp;



→

More details about Event Horizon


	

	



&#60;img width="750" height="422" width_o="750" height_o="422" data-src="https://freight.cargo.site/t/original/i/f24453d2c5769241ff43dc3302f61f69923e26043e998aa57970d9542d85cc6f/DSC00794.jpg" data-mid="116036596" border="0"  src="https://freight.cargo.site/w/750/i/f24453d2c5769241ff43dc3302f61f69923e26043e998aa57970d9542d85cc6f/DSC00794.jpg" /&#62;
&#60;img width="1500" height="1012" width_o="1500" height_o="1012" data-src="https://freight.cargo.site/t/original/i/a143288eac1d6a28ce563f7cb7433d2c1070750e504b40da400f46df1b9315d7/DSC00802.jpg" data-mid="116036597" border="0"  src="https://freight.cargo.site/w/1000/i/a143288eac1d6a28ce563f7cb7433d2c1070750e504b40da400f46df1b9315d7/DSC00802.jpg" /&#62;



回川CONATION&#38;nbsp; 
實踐大學媒體傳達設計學系2021畢業展


Full Credit :

藝術總監:林義軒

動態總監:柯柏羽

專案管理:柯柏羽、鄭伊婷

視覺設計:林義軒、游清心、鄭伊婷、柯柏羽、陳沛云

動態設計:柯柏羽、李共、陳沛云

網站:盧蔚慈、柯柏羽、王沁葒、魏辰潔 、林佳緯

手轉書設計:林姍玟、鄧智維

互動投影:柯柏羽
Related works</description>
		
	</item>
		
		
	<item>
		<title>YouTube Music Sessions x TAICCA - 八三夭 831</title>
				
		<link>https://boyuko.com/YouTube-Music-Sessions-x-TAICCA-831</link>

		<pubDate>Tue, 14 Mar 2023 19:30:50 +0000</pubDate>

		<dc:creator>boyuko</dc:creator>

		<guid isPermaLink="true">https://boyuko.com/YouTube-Music-Sessions-x-TAICCA-831</guid>

		<description>







YouTube Music Sessions x TAICCA - 八三夭 831


	







「YouTube Music Sessions in partnership with TAICCA」是由台灣文化內容策進院（文策院）與國際影音平台YouTube共同推動的計畫。透過選薦5組具有國際能量的臺灣音樂人，包括盧廣仲、血肉果汁機、Julia 吳卓源、Leo王以及八三夭，並打造多語字幕的線上展演影片，以全球目標族群為投放對象，並利用大數據觀測導流後的趨勢變化，精準鎖定優勢市場，期望協助臺灣音樂人邁向國際舞台。

計畫的影片製作部分由曾獲多項國際殊榮的有機像素導演蘇柏維操刀。

由曾獲多項國際殊榮的有機像素導演蘇柏維操刀，為了呈現現場展演實力，挑戰「一鏡到底」5 種拍攝手法，並結合Ambidio環境音效，以虛實情境貫穿主軸，量身打造臺灣獨特場景，呈現與眾不同的影音體驗。其中，台灣樂團八三夭部分採用XR虛擬實景攝影棚的方式，這也是他們首次使用此種方式演出。虛擬實景攝影棚的部分是與夢想動畫XR Studio團隊合作完成，全片使用Virtual Production技術拍攝，並以一鏡到底方式呈現。

我擔任此片的Technical Artist，負責現場拍攝技術部分。因為本片採用一鏡到底的拍攝方式，且配合大量的運鏡，對相機追蹤要求極高。同時，導演也設計了許多zoom in/out的鏡頭，將相機的變焦資訊連結虛擬拍攝系統，讓LED背景內容隨著對焦變化。為對應舞台的燈光效果，我們使用了天花板的LED燈打光並與表演進行配合。



使用技術:Virtual Production, Camera Tracking完整Credits名單在於上方youtube影片資訊中。


	



&#60;img width="1440" height="887" width_o="1440" height_o="887" data-src="https://freight.cargo.site/t/original/i/e9b21bac6894cb199b42a8d79e0d0540029429593677316b94cca03742cc118e/276989176_506443280846648_1436664787676915383_n.jpg" data-mid="171651306" border="0"  src="https://freight.cargo.site/w/1000/i/e9b21bac6894cb199b42a8d79e0d0540029429593677316b94cca03742cc118e/276989176_506443280846648_1436664787676915383_n.jpg" /&#62;



</description>
		
	</item>
		
		
	<item>
		<title>Event Horizon</title>
				
		<link>https://boyuko.com/Event-Horizon</link>

		<pubDate>Fri, 11 Jun 2021 06:35:26 +0000</pubDate>

		<dc:creator>boyuko</dc:creator>

		<guid isPermaLink="true">https://boyuko.com/Event-Horizon</guid>

		<description>
&#60;img width="4704" height="2776" width_o="4704" height_o="2776" data-src="https://freight.cargo.site/t/original/i/0bb0a0316552b1af137bbc7d5f5024d3646e3f2f281f82a6f98f0f036cb1113d/DSC00810.jpg" data-mid="111073728" border="0"  src="https://freight.cargo.site/w/1000/i/0bb0a0316552b1af137bbc7d5f5024d3646e3f2f281f82a6f98f0f036cb1113d/DSC00810.jpg" /&#62;

Event Horizon



	取本屆主視覺視覺元素並將其延伸成為單一作品，並以互動投影的方式呈現，當進入作品空間後，及會對影像本身產生影響，腳下所踩的，是不斷隨著時間變化的川，而每個人都是一個獨立的「回」，當有意識的進入，即會對腳下的川有所互動，形成「回川」
Take the key visual elements of this year and extend them into a single work, and present it in the form of interactive projection mapping. When viewer enters the mapping space, it will have an impact on mapping.






	
	





Concept

	

事件視界（event horizon）一詞來自物理學中，當光線進入視界中，即無法避免黑洞重力的影響，以此現象比喻我們自身的意識與媒體間的交互作用。媒體資訊形成的河流看似是十分巨大無法影響的，但其實當我們的意識，主動進入媒體的河流中，從中擷取應用，創造的時候，自身的存在也同時對腳下所踩的河流有所影響。

Event Horizon comes from Physics. When light enters the horizon, the influence of black hole gravity cannot be avoided. This phenomenon is a metaphor for the interaction between our consciousness and the media. The river formed by media information seems to be very large and uninfluenced. But in fact, when our consciousness actively enters the river of media, extracts information from it. 


















Our own existence also
has some influence on the river.






 



	
	





&#60;img width="1920" height="1295" width_o="1920" height_o="1295" data-src="https://freight.cargo.site/t/original/i/c6d9c1c0f895919adf88bfc26d7cb0c63b2037da111c5927e4cf5be0dbc3f4af/DSC00802.jpg" data-mid="111173642" border="0"  src="https://freight.cargo.site/w/1000/i/c6d9c1c0f895919adf88bfc26d7cb0c63b2037da111c5927e4cf5be0dbc3f4af/DSC00802.jpg" /&#62;

&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/2572744ccc38e4b4fa5dd239d314b564bff8804745ad50a3b5c6994b6b01a868/DSC00794.jpg" data-mid="111175157" border="0"  src="https://freight.cargo.site/w/1000/i/2572744ccc38e4b4fa5dd239d314b564bff8804745ad50a3b5c6994b6b01a868/DSC00794.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/83c5add1dae42f1bca881c95c5d41e02dbd5599e50644d995172592e3f6b5d72/DSC00799.jpg" data-mid="111175515" border="0"  src="https://freight.cargo.site/w/1000/i/83c5add1dae42f1bca881c95c5d41e02dbd5599e50644d995172592e3f6b5d72/DSC00799.jpg" /&#62;



&#38;nbsp;

Virtual Simulator&#38;nbsp;



Details

	技術細節上，本作品使用touchdesigner開發，並利用紅外線攝影機偵測觀者位置，將拍攝後得到的深度圖進行視覺處理，在進行分析後即可及時獲得範圍內所有使用者的位置，再將位置資訊轉換為視覺上的變化。

	
	&#60;img width="1215" height="799" width_o="1215" height_o="799" data-src="https://freight.cargo.site/t/original/i/422d494ed2ced6f277d0cac0fd7fc8d515eb2804ff900fa9994d94ca17e417d5/td-.JPG" data-mid="111419641" border="0"  src="https://freight.cargo.site/w/1000/i/422d494ed2ced6f277d0cac0fd7fc8d515eb2804ff900fa9994d94ca17e417d5/td-.JPG" /&#62;












Related works</description>
		
	</item>
		
		
	<item>
		<title>Extension of Body</title>
				
		<link>https://boyuko.com/Extension-of-Body</link>

		<pubDate>Wed, 30 Dec 2020 17:28:31 +0000</pubDate>

		<dc:creator>boyuko</dc:creator>

		<guid isPermaLink="true">https://boyuko.com/Extension-of-Body</guid>

		<description>&#60;img width="3992" height="2612" width_o="3992" height_o="2612" data-src="https://freight.cargo.site/t/original/i/8091bbf3fd705c3b1df5049d939153c8e6ef973622226347453aee8ba6bf7bc1/032.jpg" data-mid="93477846" border="0"  src="https://freight.cargo.site/w/1000/i/8091bbf3fd705c3b1df5049d939153c8e6ef973622226347453aee8ba6bf7bc1/032.jpg" /&#62;


Extension of Body





	Extension of Body is a work interactive with&#38;nbsp; live dance performance.Through the use of the mapping, the use of the gauze screen, the use of depth sensor, allowing the dancers to transcend the body's dimensions,combined with the visual effect design by me. The dancer's movements, dances, instantly into vision, and strengthen the tension of the dance.




	
	









Concept

	

In street dance, the dancer's movements are often based on the rhythm or sound effects of the music. Corresponding when a receiver responds to a message. However, in this work, I seek to set the dancers as the launcher that the portraits can be adjusted by dancers’ actions. Basically, portraits are adapted to the dancers.



	
	


receiver&#38;nbsp; &#38;nbsp;︎︎︎&#38;nbsp; &#38;nbsp;transmitter 





&#60;img width="5184" height="3888" width_o="5184" height_o="3888" data-src="https://freight.cargo.site/t/original/i/2b11c62b6c385ab3e44df3b0c7ba4315e25718fcdabad5fdd220d542e2f3f2a2/P6150494.jpg" data-mid="93478756" border="0"  src="https://freight.cargo.site/w/1000/i/2b11c62b6c385ab3e44df3b0c7ba4315e25718fcdabad5fdd220d542e2f3f2a2/P6150494.jpg" /&#62;

&#60;img width="1400" height="1050" width_o="1400" height_o="1050" data-src="https://freight.cargo.site/t/original/i/0c8cd420d28af7d4cdbe5f272fa6a0b34c1ba8c1634b7a943f1842c88c04b634/P6150494.jpg" data-mid="93476866" border="0"  src="https://freight.cargo.site/w/1000/i/0c8cd420d28af7d4cdbe5f272fa6a0b34c1ba8c1634b7a943f1842c88c04b634/P6150494.jpg" /&#62;
&#60;img width="1400" height="1050" width_o="1400" height_o="1050" data-src="https://freight.cargo.site/t/original/i/10fc978dec3ddab34eba93bc6332d787424370d6c8c256a428e66ca1b60d54fd/P6150449.jpg" data-mid="93476865" border="0"  src="https://freight.cargo.site/w/1000/i/10fc978dec3ddab34eba93bc6332d787424370d6c8c256a428e66ca1b60d54fd/P6150449.jpg" /&#62;




Appropriating visual effects

	

Afterward, I analyzed the movements in hip-hop dance and designed matching visual effects for appropriate actions. For example, when hands turn, a square on the surface will be moving based on the hands’ actions. Furthermore, when muscles vibrate rapidly in hip-hop dance(pop), the screen will appear with vibrating effects.




	
	


&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/ffe35f8da462f27a8a4f2bc97dfda94949813d54b1fc882a1758223eeb05b1d8/P6150535.MOV_snapshot_00.27_2020.12.25_02.39.52.jpg" data-mid="93478766" border="0" data-scale="100&#38;quot; data-data-data-data-data-marker-id=&#38;quot;2" src="https://freight.cargo.site/w/1000/i/ffe35f8da462f27a8a4f2bc97dfda94949813d54b1fc882a1758223eeb05b1d8/P6150535.MOV_snapshot_00.27_2020.12.25_02.39.52.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/65ec9841ab36f92c93178bc1bd95f08e37131cb5a4bd7e40481f44b82612637f/shakecircleside_01585.jpg" data-mid="93480090" border="0"  src="https://freight.cargo.site/w/1000/i/65ec9841ab36f92c93178bc1bd95f08e37131cb5a4bd7e40481f44b82612637f/shakecircleside_01585.jpg" /&#62;
&#60;img width="5184" height="2916" width_o="5184" height_o="2916" data-src="https://freight.cargo.site/t/original/i/d28e03563145094c75265e1669df4a49ad850417730a165c5d27f5746b86dbf4/P6150527.jpg" data-mid="93479059" border="0"  src="https://freight.cargo.site/w/1000/i/d28e03563145094c75265e1669df4a49ad850417730a165c5d27f5746b86dbf4/P6150527.jpg" /&#62;
&#60;img width="1662" height="935" width_o="1662" height_o="935" data-src="https://freight.cargo.site/t/original/i/45124dc9d587fdc96142dfb81e32a5e14abe0afc68ff6c24db31aab8f2e6fbaf/16_9.jpg" data-mid="95669051" border="0"  src="https://freight.cargo.site/w/1000/i/45124dc9d587fdc96142dfb81e32a5e14abe0afc68ff6c24db31aab8f2e6fbaf/16_9.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/8ca7f41da2dade7ad4ae9d0e427509d85ec93927fb4fedea8d69b213359e02f5/123.jpg" data-mid="95666848" border="0"  src="https://freight.cargo.site/w/1000/i/8ca7f41da2dade7ad4ae9d0e427509d85ec93927fb4fedea8d69b213359e02f5/123.jpg" /&#62;





Detail




	In order to design a similar vision, after analyzing and simplifying the dance. The two elements of body displacement and body movements can almost cover most of the dance movements. In order to capture the data of these two elements, the following system is developed. The movement of the body uses an infrared camera to capture the depth and calculates the outline of the human body. After comparing the position of the previous frame, the dancer's current displacement can be achieved. In the movement part, a gyroscope is used to capture the rotation and acceleration of the dancer's hand. In this way, the current angle of the hand and the speed of the movement can be known.
	
















	

&#60;img width="1673" height="1673" width_o="1673" height_o="1673" data-src="https://freight.cargo.site/t/original/i/5118709fbc6e81c893143079ce3ec06b9ae215ad63efd327fdc69d220310e526/extension.png" data-mid="93478754" border="0"  src="https://freight.cargo.site/w/1000/i/5118709fbc6e81c893143079ce3ec06b9ae215ad63efd327fdc69d220310e526/extension.png" /&#62;







&#60;img width="1363" height="1009" width_o="1363" height_o="1009" data-src="https://freight.cargo.site/t/original/i/af7f4e1504e2d7a117fc2644598c82adea5835b7529df06f24487ca7c4736038/2.jpg" data-mid="93480087" border="0"  src="https://freight.cargo.site/w/1000/i/af7f4e1504e2d7a117fc2644598c82adea5835b7529df06f24487ca7c4736038/2.jpg" /&#62;
&#60;img width="1363" height="1009" width_o="1363" height_o="1009" data-src="https://freight.cargo.site/t/original/i/9c074f581d21be4644844b6565e94e6a4ecff3654b0a4c68116b273e0f993442/1.jpg" data-mid="93480088" border="0"  src="https://freight.cargo.site/w/1000/i/9c074f581d21be4644844b6565e94e6a4ecff3654b0a4c68116b273e0f993442/1.jpg" /&#62;
&#60;img width="788" height="592" width_o="788" height_o="592" data-src="https://freight.cargo.site/t/original/i/f1d46430e2fed1d9441ed69d2defcdd9c2a0749837d2316553f21d856d62c49e/Screenshot-from-2013-11-16-21_34_15.png" data-mid="93480089" border="0"  src="https://freight.cargo.site/w/788/i/f1d46430e2fed1d9441ed69d2defcdd9c2a0749837d2316553f21d856d62c49e/Screenshot-from-2013-11-16-21_34_15.png" /&#62;


	
	





The Device


	




&#60;img width="1292" height="969" width_o="1292" height_o="969" data-src="https://freight.cargo.site/t/original/i/ffbb8ae95195264da49aa0e804960e658aac80337d7dc748cc47d2224bfaa25b/.jpg" data-mid="93682904" border="0"  src="https://freight.cargo.site/w/1000/i/ffbb8ae95195264da49aa0e804960e658aac80337d7dc748cc47d2224bfaa25b/.jpg" /&#62;











Related works</description>
		
	</item>
		
		
	<item>
		<title>Four Dimensions</title>
				
		<link>https://boyuko.com/Four-Dimensions</link>

		<pubDate>Tue, 28 Apr 2020 16:03:37 +0000</pubDate>

		<dc:creator>boyuko</dc:creator>

		<guid isPermaLink="true">https://boyuko.com/Four-Dimensions</guid>

		<description>&#38;nbsp;&#60;img width="1280" height="686" width_o="1280" height_o="686" data-src="https://freight.cargo.site/t/original/i/d02cbc0e2cc953eda06ae1acf420493c086336de232b5446959106d728f8d785/bullettime.jpg" data-mid="93482564" border="0"  src="https://freight.cargo.site/w/1000/i/d02cbc0e2cc953eda06ae1acf420493c086336de232b5446959106d728f8d785/bullettime.jpg" /&#62;


Four Dimensions




	

This design is a mixed reality game that uses a VR helmet combined with a stereo camera and interacts with the real environment and virtual objects through both hands.The player in the game must dodge the bullets which are fired by monsters, and the number of bullets will continue to increase over time.



	
	



	
&#60;img width="1173" height="660" width_o="1173" height_o="660" data-src="https://freight.cargo.site/t/original/i/98a4602d5069ff9b261a6f7520432680548219f97dc8acf202a53a960d65a9ed/1588498120_720p-0_00_23_19.jpg" data-mid="93556915" border="0"  src="https://freight.cargo.site/w/1000/i/98a4602d5069ff9b261a6f7520432680548219f97dc8acf202a53a960d65a9ed/1588498120_720p-0_00_23_19.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/23889798b4c6df285796f86071df3aa6360cf96e0dc4fe8b5ea7377c85b644a6/update0424_1-0-00-49-13.jpg" data-mid="93556738" border="0"  src="https://freight.cargo.site/w/1000/i/23889798b4c6df285796f86071df3aa6360cf96e0dc4fe8b5ea7377c85b644a6/update0424_1-0-00-49-13.jpg" /&#62;
&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/6283d281047406859cc85033870ac87732f72349f5c4f8fdae47b08f9dea4698/1588498120_720p-0_00_33_11.jpg" data-mid="93556737" border="0"  src="https://freight.cargo.site/w/1000/i/6283d281047406859cc85033870ac87732f72349f5c4f8fdae47b08f9dea4698/1588498120_720p-0_00_33_11.jpg" /&#62;

	







	

Players’ hands and bodies will be visible while playing. Comparing to ordinary VR games, this is what it is special and different about.The camera on the VR helmet casts the real environment and projects it into the VR world, and so on augments virtual objects for users to watch through the VR helmet. The unification of the two styles confuses players about virtuality and reality.


	
	






&#60;img width="999" height="458" width_o="999" height_o="458" data-src="https://freight.cargo.site/t/original/i/86b9ec5d4a6c39d2f9ed6d0914b470285331cec6f804143743b71bc916b9894a/enemy-1.gif" data-mid="93689673" border="0"  src="https://freight.cargo.site/w/999/i/86b9ec5d4a6c39d2f9ed6d0914b470285331cec6f804143743b71bc916b9894a/enemy-1.gif" /&#62;
&#60;img width="960" height="440" width_o="960" height_o="440" data-src="https://freight.cargo.site/t/original/i/43636de5ef7638c802b6cc5da5dd87eaa5ec7dba8e65d1a2675b8a36bbb42f1d/en65m-x44j5-1.gif" data-mid="93689250" border="0"  src="https://freight.cargo.site/w/960/i/43636de5ef7638c802b6cc5da5dd87eaa5ec7dba8e65d1a2675b8a36bbb42f1d/en65m-x44j5-1.gif" /&#62;
&#60;img width="1920" height="880" width_o="1920" height_o="880" data-src="https://freight.cargo.site/t/original/i/466e2cf7434f3f86441b3c063139069a3d18924a99a8e6aa42d67f4bf67238ec/8q10u-fe3dh.gif" data-mid="93556833" border="0"  src="https://freight.cargo.site/w/1000/i/466e2cf7434f3f86441b3c063139069a3d18924a99a8e6aa42d67f4bf67238ec/8q10u-fe3dh.gif" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/2f27fe52e969123a74cfccfe7d5129d5f22196b70cf036694d9326e76c76207e/update0424_1-0-00-49-13.jpg" data-mid="93689612" border="0"  src="https://freight.cargo.site/w/1000/i/2f27fe52e969123a74cfccfe7d5129d5f22196b70cf036694d9326e76c76207e/update0424_1-0-00-49-13.jpg" /&#62;


&#60;img width="594" height="324" width_o="594" height_o="324" data-src="https://freight.cargo.site/t/original/i/d1b8544639b78a57f0b0a7853ca87a43ee91c069bbea2f65c6efb6524e71ae39/nf5nn-rr5ee.gif" data-mid="93689479" border="0"  src="https://freight.cargo.site/w/594/i/d1b8544639b78a57f0b0a7853ca87a43ee91c069bbea2f65c6efb6524e71ae39/nf5nn-rr5ee.gif" /&#62;&#60;img width="594" height="324" width_o="594" height_o="324" data-src="https://freight.cargo.site/t/original/i/5856f7a167bb8c9a4290ed95514db78ed1ae4b1a5d114bfe95364abd47b26b45/mg3z3-2l8dh.gif" data-mid="93689478" border="0"  src="https://freight.cargo.site/w/594/i/5856f7a167bb8c9a4290ed95514db78ed1ae4b1a5d114bfe95364abd47b26b45/mg3z3-2l8dh.gif" /&#62;&#60;img width="594" height="324" width_o="594" height_o="324" data-src="https://freight.cargo.site/t/original/i/336eccca7baccb57e43be5a452b0e7e8dbfde857ba0e1bdc78b1439613036931/l3yay-ay101.gif" data-mid="93689477" border="0"  src="https://freight.cargo.site/w/594/i/336eccca7baccb57e43be5a452b0e7e8dbfde857ba0e1bdc78b1439613036931/l3yay-ay101.gif" /&#62;&#60;img width="594" height="324" width_o="594" height_o="324" data-src="https://freight.cargo.site/t/original/i/16fb312f3948d9ac511e4f1584b9d527096ee1a965c8868f5e241f99f8a61359/gk3qi-ium2k.gif" data-mid="93689476" border="0"  src="https://freight.cargo.site/w/594/i/16fb312f3948d9ac511e4f1584b9d527096ee1a965c8868f5e241f99f8a61359/gk3qi-ium2k.gif" /&#62;






	

Time Out
	


	
	


	

The player controls the element of time in the game, which is a relatively common method in the VR experience. However, it is difficult to achieve in the real world. Players can experience the thrill of controlling the flow of time through this work.
When the players open their palms infront of themselves, the time in the game will become very slow. At the same time, the speed of the bullet will be slowed down as well. As the deduction, the player can dodge the bullet's attack easily.Adding on to that, in the slow time, the player can touch the bullet to stop it, revise its direction, and counter the monster.


	
	
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/8f8f7398db664d2bcccbf4646599e274234fd30056de1f9af72b837ad9dacd9a/mnkpt-1mmr6.gif" data-mid="93688324" border="0"  src="https://freight.cargo.site/w/1000/i/8f8f7398db664d2bcccbf4646599e274234fd30056de1f9af72b837ad9dacd9a/mnkpt-1mmr6.gif" /&#62;
&#60;img width="960" height="540" width_o="960" height_o="540" data-src="https://freight.cargo.site/t/original/i/0c83c7d88fa9fd4f06159ae2cd80d63e2bd1bb8f5f03bde8abec9d69dab79e8f/xmi07-s0eqc.gif" data-mid="93688554" border="0"  src="https://freight.cargo.site/w/960/i/0c83c7d88fa9fd4f06159ae2cd80d63e2bd1bb8f5f03bde8abec9d69dab79e8f/xmi07-s0eqc.gif" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/04201ea9e16918aebbd7123d7cbe95ae66493417155923a14ffac5540aa8f27d/itqh0-2za7m.gif" data-mid="93688323" border="0"  src="https://freight.cargo.site/w/1000/i/04201ea9e16918aebbd7123d7cbe95ae66493417155923a14ffac5540aa8f27d/itqh0-2za7m.gif" /&#62;





Other works</description>
		
	</item>
		
		
	<item>
		<title>Transform</title>
				
		<link>https://boyuko.com/Transform</link>

		<pubDate>Tue, 01 Jun 2021 13:54:39 +0000</pubDate>

		<dc:creator>boyuko</dc:creator>

		<guid isPermaLink="true">https://boyuko.com/Transform</guid>

		<description>


Transform




&#60;img width="1062" height="720" width_o="1062" height_o="720" data-src="https://freight.cargo.site/t/original/i/b7abd272e25a202814a59d7444692484f2be3cf70886fba88a7f8aa02f631f1a/cool.jpg" data-mid="110088227" border="0"  src="https://freight.cargo.site/w/1000/i/b7abd272e25a202814a59d7444692484f2be3cf70886fba88a7f8aa02f631f1a/cool.jpg" /&#62;
	
	
	

	
	

	This is a visual project. The graph is produced by processing based on the music. The music part cooperates with Flowstrong. Unlike in the past, the graph is made after the music. The music and influence of this work are modified products that influence each other back and forth.


&#60;img width="1009" height="1440" width_o="1009" height_o="1440" data-src="https://freight.cargo.site/t/original/i/b05bf893cd0c3851ec4afe5a2dde44047b187b7c7982100a080dba9b1dfb1efa/transform-01.jpg" data-mid="110088226" border="0" data-scale="67" src="https://freight.cargo.site/w/1000/i/b05bf893cd0c3851ec4afe5a2dde44047b187b7c7982100a080dba9b1dfb1efa/transform-01.jpg" /&#62;

	
	Audio Visualization
	I believe that music can be perfectly transformed into vision. Many people often unconsciously produce images in their minds when listening to music. This work hopes to express this kind of sensory "transformation". In order to accurately convert the sound, instead of using the traditional method of making music video, it is generated by an algorithm, which can more accurately present the subtle changes in music.Although it seems that everything is generated by a computer, the designer must master the rules of the algorithm. According to the resulting visual modification. Compared with general animation production, there are more possibilities for modification and greater flexibility.














	
	Although it seems that everything is generated by a computer, the designer must master the rules of the algorithm. According to the resulting visual modification. Compared with general animation production, there are more possibilities for modification and greater flexibility.
	



&#60;img width="720" height="1062" width_o="720" height_o="1062" data-src="https://freight.cargo.site/t/original/i/33e4c846dd8e8fa92ca9b5b8ca92d5537e36bc8f711d564411771eb9d00616c8/_-1.jpg" data-mid="110088225" border="0"  src="https://freight.cargo.site/w/720/i/33e4c846dd8e8fa92ca9b5b8ca92d5537e36bc8f711d564411771eb9d00616c8/_-1.jpg" /&#62;
&#60;img width="720" height="1062" width_o="720" height_o="1062" data-src="https://freight.cargo.site/t/original/i/1ad9c677c222d1f0db4fa916140a7b6dcf43f3cd40c8e814dfe6948415e0337c/-02.jpg" data-mid="110088224" border="0"  src="https://freight.cargo.site/w/720/i/1ad9c677c222d1f0db4fa916140a7b6dcf43f3cd40c8e814dfe6948415e0337c/-02.jpg" /&#62;



	
	Detail
	The work follows the music into two main stages. The first one is 2d vision, generated by a program called quadtree, which divides the picture into four divided into four parts, repeatly. With the ups and downs of music, many circles are generated, and these circles beat with the drums.The second stage is 3D Vision, which is also generated by the quadtree program, and integrates with chaotic elements.






Related works</description>
		
	</item>
		
		
	<item>
		<title>Memorise   	</title>
				
		<link>https://boyuko.com/Memorise</link>

		<pubDate>Wed, 30 Dec 2020 19:00:14 +0000</pubDate>

		<dc:creator>boyuko</dc:creator>

		<guid isPermaLink="true">https://boyuko.com/Memorise</guid>

		<description>


	

Memorise


	




&#60;img width="2551" height="1651" width_o="2551" height_o="1651" data-src="https://freight.cargo.site/t/original/i/0eee683e0abaf4376335a85551692a4529d1d11c26f2a96872b10a79fa22f864/pic5-big.jpg" data-mid="93483240" border="0"  src="https://freight.cargo.site/w/1000/i/0eee683e0abaf4376335a85551692a4529d1d11c26f2a96872b10a79fa22f864/pic5-big.jpg" /&#62;




	
	
	Work with Vakulya Zoltán, a dancer who comes from Belgium. We use a special material—— when we put water on the paper, transparent water will turn to black track, according to this feature, we make a performance to show the “Time”.





	
&#60;img width="1664" height="2496" width_o="1664" height_o="2496" data-src="https://freight.cargo.site/t/original/i/e608603ecfcca12e5e2fa086f83d79e0fb70595edbd8a55a71c1b9459c552c8b/DSCF9489.jpg" data-mid="93483238" border="0"  src="https://freight.cargo.site/w/1000/i/e608603ecfcca12e5e2fa086f83d79e0fb70595edbd8a55a71c1b9459c552c8b/DSCF9489.jpg" /&#62;
&#60;img width="1664" height="2496" width_o="1664" height_o="2496" data-src="https://freight.cargo.site/t/original/i/d36c8026bb403a0f7e68d33f1a66b3debab589b4404365397e011fbf1d7b0af3/DSCF9488.jpg" data-mid="93483236" border="0"  src="https://freight.cargo.site/w/1000/i/d36c8026bb403a0f7e68d33f1a66b3debab589b4404365397e011fbf1d7b0af3/DSCF9488.jpg" /&#62;
&#60;img width="1664" height="2496" width_o="1664" height_o="2496" data-src="https://freight.cargo.site/t/original/i/d8d0ad12c80f379596dee6a0fa937509dc925788866429bebe1685f3113fbb4a/DSCF9491.jpg" data-mid="93483237" border="0"  src="https://freight.cargo.site/w/1000/i/d8d0ad12c80f379596dee6a0fa937509dc925788866429bebe1685f3113fbb4a/DSCF9491.jpg" /&#62;

	



	


	Memories is teamwork by GroupB* in the workshop collaborating with a Hungarian dancer; Vakulya Zoltán. It is a live dance showcase combining calligraphy with mapping.GroupB / Poyu Ko, Weitzu Lu, Jongwei Chang,  Rong Chang, WanRong Tseng


	


	




&#60;img width="2551" height="1700" width_o="2551" height_o="1700" data-src="https://freight.cargo.site/t/original/i/01731cfb7c01559d2a1a1e6f7e78aaa589fbc070372a744caacd19177dbfad34/IMG_0007.jpg" data-mid="93553877" border="0"  src="https://freight.cargo.site/w/1000/i/01731cfb7c01559d2a1a1e6f7e78aaa589fbc070372a744caacd19177dbfad34/IMG_0007.jpg" /&#62;
&#60;img width="2592" height="1728" width_o="2592" height_o="1728" data-src="https://freight.cargo.site/t/original/i/aa49c93a0f671ef9e91629f1180690c4740eaf9bcc5720e8bc6243a765369ee2/pic6.jpg" data-mid="93483242" border="0"  src="https://freight.cargo.site/w/1000/i/aa49c93a0f671ef9e91629f1180690c4740eaf9bcc5720e8bc6243a765369ee2/pic6.jpg" /&#62;
&#60;img width="2488" height="1659" width_o="2488" height_o="1659" data-src="https://freight.cargo.site/t/original/i/8678ea6245c7abd565fe595c9b8b2364955978462396a3662483025c67e3636a/pic4.jpg" data-mid="93483241" border="0"  src="https://freight.cargo.site/w/1000/i/8678ea6245c7abd565fe595c9b8b2364955978462396a3662483025c67e3636a/pic4.jpg" /&#62;



	
	Concept
	Its concept began from time. The paper we used is produced with special materials which are called “Water Writing Paper.” It would turn black after getting wet, and back to white while drying. Dancer dance with wet gloves on the paper. Black marks wound be left along with his movement. Marks are the signs that dancers’ body language. And traces would disappear as time went by. Different traces separately disappear at different times..



	&#60;img width="2239" height="1557" width_o="2239" height_o="1557" data-src="https://freight.cargo.site/t/original/i/274404d01451ff0776d7894f7b76bf96533a2d8ff8f6cbecc46cb4d55929b996/pic2.jpg" data-mid="93483239" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/274404d01451ff0776d7894f7b76bf96533a2d8ff8f6cbecc46cb4d55929b996/pic2.jpg" /&#62;
	&#60;img width="685" height="913" width_o="685" height_o="913" data-src="https://freight.cargo.site/t/original/i/39c93f3fe773f558fe495b1e3ac041b5bf4d7d4f4691cf7f2d3b12ec5ad847fa/IMG_1667.jpg" data-mid="93553878" border="0" data-scale="100" src="https://freight.cargo.site/w/685/i/39c93f3fe773f558fe495b1e3ac041b5bf4d7d4f4691cf7f2d3b12ec5ad847fa/IMG_1667.jpg" /&#62;



	
	Space
	 We projected different kinds of videos in the whole space to match the dance showcase. Some of them show moving marks, like an invisible hand interacting with the dancer. The moving marks do not only move on the ground but also extended to the projection on the wall. The projection on the ceiling is a live broadcast of the performance.





	
	The Passing Meansure
	


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	Follow-up
	Nearly two years after the completion of this work, It was invited to perform at the National Theatre. I also took this opportunity to redesign the work and define the concept as "measures adopted."
In order to make the audience more concentrated on the dance, we eliminated the extra elements in the space, leaving only the white paper in the middle of the stage, and the lighting also only used white light like there was nothing extra. This indicates all the focus was on the dancer itself and the mark left by the dancer.


	&#60;img width="4382" height="5351" width_o="4382" height_o="5351" data-src="https://freight.cargo.site/t/original/i/c81e3775f2e4f7696f992bad94a608e99ad1e4e2cc443dc195b17a2315a95388/TL2_0275.jpg" data-mid="93554981" border="0"  src="https://freight.cargo.site/w/1000/i/c81e3775f2e4f7696f992bad94a608e99ad1e4e2cc443dc195b17a2315a95388/TL2_0275.jpg" /&#62;
	
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&#60;img width="1000" height="675" width_o="1000" height_o="675" data-src="https://freight.cargo.site/t/original/i/c440c3071be3aaad5fe1d78552bd141abd77fe829b97588028fb26e615269cdc/TL2_0302.jpg" data-mid="93555660" border="0"  src="https://freight.cargo.site/w/1000/i/c440c3071be3aaad5fe1d78552bd141abd77fe829b97588028fb26e615269cdc/TL2_0302.jpg" /&#62;








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